This area can also be accessed using an elevator glitch point near the child's drawing. To complete the piece, and therefore collect the red pawn, align it with the remaining parts on a precipice (the mechanic primarily present in Chapter 2). The very tip of the red chess piece is imprinted on the side of the water dispenser. Go behind the water dispenser holding the rooms entrance and continue following the path. Take the two king pieces from the next room and use them as steps to get atop the left precipice. Whitespace: Found in the room with the snowy atmosphere, full of giant water dispensers and snow-like chess pieces. The blue pawn is sitting among the cans lined up on the bar shelf. After exiting the hallway, the player is now small enough to enter the rightmost model, labelled "Jungles' Bistro", through a door on its back. Place the same model room back on the table, taking care it's approx. Whitespace: Found in the first room of this chapter (same as above). Take care not to take the model room through the whole hallway as this triggers an event that makes the Dream Soda machine no longer accessible. Now the hallway leads into the slot where the blue rook is upside down, plastered to the slots roof. Decrease the model rooms size and fit it inside the slot of the Dream Soda vending machine. Enter the model room and walk through the hallway at least once (to establish the teleportation between doorways). Whitespace: Found in the very first room of this chapter, with the bed and acoustic foam on the walls. Now the blue queen, above the light fixture, can be collected. The knight, again, must be used to step onto the overhanging light fixture. To reach the chess piece, use the table and the knight (from the previous room) to get atop the pipe. Labyrinth: Found in the hallway following the room where the yellow queen flattens after being interacted with. It can be interacted with despite the glass barrier. Once inside, the red pawn can be found through a window situated on the floor. The door must be used as a ramp to reach the horizontal hallway entrance. Labyrinth: Found in the horizontal hallway in the room where the door falls off its hinges. On top of the doorway, there's a blue pawn. If you can get it big enough you can walk inside the window. Walk along the pipe to find the red knight.ĭollhouse: Found in the room after the room where you use the fan to blow off the Jenga blocks, you can grab one of the windows. Use the tin barrel and the light above the hallways exit as steps to reach the overhanging pipes. The blue pawn on the vents is large and hard not to spot.Ĭlone: Found in the hallway connecting the duplicating red apple and the duplicating sign rooms. Use the duplicating digital clocks in the next room to build a tower up to the overhanging ventilation ducts. The blue pawn is outside the bottom right window so use the shelf and the can/s to reach it.Ĭlone: Found in the room with the sky panel in front of its entrance. Take one or more to the right half of the hidden room, accessed by walking along the rightmost beam beside the generator (take care to land on the right shelf of boxes, not the floor). Cans of beans from the cafeteria can be used as steps to reach the chess piece. The sign doesn't need to be used as a light source because all chess pieces already glow.īlackout: Found in the hidden room behind the IDEA generator room. On top of a line of boxes lies the blue pawn. Use the exit sign as a step to get on top of the maze walls and use it again to step even higher. This piece is a red queen.īlackout: Found in the cardboard maze. Many items are available to use as steps (including the Dream Soda machine) to reach this chess piece, situated on top of the overhanging air conditioner. Inside it is the red king.Ĭubism: Found in the room following the space underneath the floorboards, where the rooms entry is through a vent. The two halves can be used as stairs to reach the ventilation duct opening. Where the vents meet the wall, nearest to the exit, there is the blue knight.Ĭubism: Found in the room with the dice that splits into halves. Once aligned and able to be interacted with, the checkered cube and the king piece can be used as steps to get on top of the ventilation ducts. Optical: Found in the room with the giant, cyan king piece. Using the checkered cube and/or the exit door, the chess piece on top of the pink wall panel can be reached. Optical: Found in the room with the pink wall panel and the staircase with the yellow railing. The planks and/or dice can be used as steps or ramps to reach it. The chess piece sits on the ledge of the cream-colored walls in the top, right corner of the room. Induction: Found in the room with a boarded-up door.
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